Faangband reccomended class race11/30/2022 ![]() ![]() I generally prefer Light, Life, Knowledge or War (crusader's mantle is nice for group radiant damage), depending if you want to focus on being a blasty, a healy, a diviner, or buffing specialist. For subclasses, it depends on what kind of focus you want. Even if you could? Undead and expecting to use necrotic damage really isn't a great mix. If you're going with the old style of strictly human and around LG type? I doubt you'd even be allowed to play it. If you want to maximize fun and don't mind getting spooked in dark rooms, go with human.ĭeath cleric is basically the evil assassin-y, necrotic-element using, occasionally raise-dead types. If I were a DM running Strahd, I would explicitly ask my players to use human as race, for two reasons: nearly everyone you'll meet is human (other races get handwaved somewhat, but it helps immersion if everyone is human) and they lack darkvision, so you don't ruin the atmosphere by being able to see without candlelight (etc.). Think about horror cliche characters to a point. Go for edgy, gothic horror appeal or alternatively, a naive optimist who is set up for a rude awakening. But Strahd is all about the flavour and atmosphere of the campaign, so work harder on nailing your RP feel than your mechanical benefits. Many region-specific background features are made difficult to use by the nature of the campaign, so try to pick generally-useful ones or talk with your DM about fluffy abilities. ![]() ![]() But any class can be useful, so do play what you want. Your party will also do well to have a Rogue, and a Monster Hunter Ranger or a Paladin are great additions too. There is an interactive quest which players can spontaneously stumble upon during their delvings, which is unique to this variant and lends a touch of life to the dungeon.The campaign leans a bit on your party having a Cleric. Expanded dungeon terrain including water tiles and trees make an appearance here, absent from Vanilla Angband until their introduction in 4.2.0 inspired partly by Oangband. Each character can select special abilities which provide advantages in specific areas, with availability depending on class and race, which adds an element of character customisation missing from Angband itself. There are many new monsters that pose significantly more risk than the contemporary Vanilla roster, including the notorious Crows of Durthang, added to ComPosband as homage, as well as rabid weasels and many other worse things.Ĭlasses were redesigned for Oangband, providing some inspiration for the class list in Angband 4.2.0 - there are four realms of magic, life, death, nature and arcane, each represented by a pure caster and hybrid class. One of the best known features is the so-called 'O-combat' system, which has been incorporated into or inherited by other variants, notably FAangband. Loot is rather stingy even by the standards of the time and monster AI an improvement over its contemporaries. It is considered one of the more difficult variants. Oangband, short for Opinion angband, was one of the major variants during the prolific era of variants contemporary to the late 2.x versions of angband. ![]()
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